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Subject: Computer and information sciences
Subject: Economics and business
Subject: Matematics


Year: 2026


Type: Project
Type: NonPeerReviewed



Title: Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-000455987


Author: Atanasova-Pacemska, Tatjana
Author: Serafimovska, Hristina



Abstract: ESG competencies require interdisciplinary capabilities in sustainability,governance, responsible data use, interpretation of non-financial information and evidence-based decision-making.Curricula are often fragmented: ESG modules, digital tools and analytical skills are not always integrated into coherent pathways that can be transferred across universities. Project goal is to integrate Environmental, Social and Governance principles into university curricula through a gamified learning system featuring scenario-based challenges, simulations and incentives.


Publisher:


Relation: https://eprints.ugd.edu.mk/38824/



Identifier: oai:eprints.ugd.edu.mk:38824
Identifier: https://eprints.ugd.edu.mk/38824/1/Annexi-2026-1-IT02-KA220-HED-000455987_20260720_1546%2C%20WEB.pdf
Identifier: Atanasova-Pacemska, Tatjana and Serafimovska, Hristina (2026) Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-000455987. [Project]
Identifier: 2026-1-IT02-KA220-HED-000455987



TitleDateViews
Gamified Education for Environmental, Social and Governance Awareness in Higher Education (GenESG), Pr.No: 2026-1-IT02-KA220-HED-00045598720264