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Subject: Engineering education, Gamification, Project management, Risk management


Year: 2019


Type: Article



Title: Gamification for Practical Engineering Education in Project and Risk Management


Author: Fustik, Vangel
Author: Rogleva, Nevenka Kiteva
Author: Petrova, Natalija



Abstract: The paper makes insight in the current efforts of the universities to implement and perform practical knowledge to the engineering students in the business in a new economy of the new millennium and project environment they are working after graduation. The university education should be up-front in following the changes in the company’ strategy orientated towards projects with various types, sizes and categories. This challenge, especially in the engineering curricula, the universities and professors are faced with, needs their creative approach in delivering practical knowledge and skills to the young professionals that will be needed in their workplace. The examples of introducing gamification method in solving assignments at FEIT are presented and analyzed, as an positive experience for both students and professors.


Publisher: IEEE


Relation: IEEE EUROCON 2019 -18th International Conference on Smart Technologies



Identifier: oai:repository.ukim.mk:20.500.12188/29921
Identifier: http://hdl.handle.net/20.500.12188/29921
Identifier: 10.1109/eurocon.2019.8861900
Identifier: http://xplorestaging.ieee.org/ielx7/8852488/8861510/08861900.pdf?arnumber=8861900



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Gamification for Practical Engineering Education in Project and Risk Management201913